Dragon's Hoard
A cross-platform puzzle roguelike where players match tiles, hatch Dragon Eggs, clear stage targets, buy perks, and push through eight increasingly dangerous lairs.

- React Native
- TypeScript
- Skia
- Expo
Read case study
The problem
Combine the immediate clarity of match-3 play with roguelike build variety, limited-move objectives, boss curses, and a progression loop that stays readable on a phone.
My contribution
Built the deterministic puzzle engine, React Native and Skia game board, stage flow, perks, shop, achievements, transitions, mobile builds, and the testing workflow around the core systems.
The outcome
A playable multi-platform alpha with a separately tested game engine, repeatable Android release builds, and a complete run structure ready for continued balance and content work.




